Amanda Short+FollowCan Cozy Games Still Win on Steam?Merchant 64’s story is a real-world look at how nostalgia and simplicity can still break through the noise on Steam. Brent Lattery, an animator-turned-indie-dev, launched a Nintendo 64-inspired game built around Animal Crossing’s turnip trading—mainly to pay rent. It’s not the deepest gameplay, but it nails the cozy vibe and found its audience. Are we seeing a new wave where vibe and style trump complex mechanics? Would you buy a game just for the feels? #Games #VideoGames #IndieGames10Share
John Nelson+FollowAre Indie Games Outpacing AAA Giants?John Romero, the mind behind Doom, just called out the indie revolution—saying titles like Baldur’s Gate 3 and Clair Obscur: Expedition 33 are forcing big studios to rethink their playbooks. With distribution barriers crumbling, creative indies are winning awards and pushing boundaries. Is this the wake-up call AAA developers need, or will the innovation gap keep growing? What’s your take on the indie vs. AAA showdown? #Games #VideoGames #IndieGames10Share
Brooke Silva+FollowAre Indies Really Gaming’s Future?John Romero says indie developers are the real game-changers, pushing even the biggest studios to rethink their playbooks. With tech barriers down, anyone can launch a game—but with nearly 19,000 new titles on Steam this year, how do you stand out? Is discoverability the new boss fight, or will indie passion keep reshaping the industry? Let’s debate: can indies really save gaming, or is funding still the final boss? #Games #VideoGames #IndieGames10Share
norma13+FollowIs Free Always Better for Indie Horror?Hellkind just dropped on Steam for free, and horror fans are buzzing. But here’s the twist: its Steam Deck compatibility is still a mystery. Would you take a chance on an untested indie, or does the 'free' tag make you more forgiving of potential bugs? With its short playtime and strong reviews, is this the future of indie horror—bite-sized, experimental, and free? Let’s debate: does zero price boost creativity or just lower expectations? #Games #VideoGames #IndieGames20Share
Phillip Garza+Follow2 BSC? Time to get serious.At 2 BSC in Dead Cells, the Legendary Forge becomes your best friend. It boosts the odds of high-tier gear drops, so learn to balance your cells between the Collector and the Forge. Also, goodbye to those precious health refill pools—keep up the shield parry training from 1 BSC. If you’re feeling cocky, try a cursed sword run. Insane damage, but one mistake and… GG. #DeadCells #HardcoreGaming #IndieGames #NoHitNoProblem20Share
Ashley Cooper+FollowWould You Play an Unfinished Game?Adam Gryu, the mind behind A Short Hike, just dropped the demo for his long-teased Paper Mario-inspired RPG—even though he’s stepping away from the project. After nine years of tinkering, he admits the scope ballooned and the fun faded. But is releasing an unfinished build a win for transparency, or does it set a risky precedent for indie devs? Would you want to play a game that might never be finished? #IndieGames #GameDev #Transparency #Games #VideoGames20Share
sabrinawhitaker+FollowPS5’s Surprise Horror Drop: Worth the Hype?Underward just landed on PS5 with zero fanfare and a budget price tag, but it’s already racking up impressive ratings. As a co-op horror game, it’s only playable online and requires a PlayStation Plus membership—no split-screen scares here. Is this indie stealth release a bold move for console exclusivity, or does the lack of marketing signal risk for smaller studios? Would you take a chance on a game like this, or do you wait for the big names? #PS5 #HorrorGames #IndieGames #Games #VideoGames30Share
John Nelson+FollowAre Smaller Games the New Big Thing?Peak’s million-copy milestone is turning heads—not just for its quirky gameplay, but for what it signals about game development. After years of burnout from sprawling projects, Aggro Crab and Landfall found that focusing on a single, polished mechanic (climbing!) led to both creative energy and commercial success. Is the era of endless open worlds fading, or will big-budget epics always dominate? What do you think is the future of game design? #GameDev #IndieGames #Innovation #Games40Share
sabrinawhitaker+FollowFree Game Drop: Boost or Bust for Ratings?Steam just dropped Down the Rabbit Hole Flattened for free, and it’s already pulling a 94% user rating—matching its paid VR predecessor. But does making a game free really boost its reputation, or does it just flood the reviews with casual players who skew the numbers? Is this a smart move to promote the sequel, or does it risk diluting the original’s legacy? Curious to hear your take: does free mean better, or just more noise? #SteamGames #GamingDebate #IndieGames #Games #VideoGames00Share
John Nelson+FollowAre Big Games Crushing Indies on PlayStation?It’s wild to see that just eight blockbuster games and two subscription services are pulling in over half of PlayStation Store’s revenue, leaving 12,000+ other titles fighting for scraps. Does this dominance by giants like GTA 5 and Call of Duty stifle innovation, or is it just the reality of today’s gaming economy? Are we missing out on the next big thing because everyone’s sticking to the familiar? Let’s debate: is this good for gamers, or a warning sign for the industry? #PlayStation #GamingDebate #IndieGames #Games #VideoGames60Share