Peak’s million-copy milestone is turning heads—not just for its quirky gameplay, but for what it signals about game development. After years of burnout from sprawling projects, Aggro Crab and Landfall found that focusing on a single, polished mechanic (climbing!) led to both creative energy and commercial success. Is the era of endless open worlds fading, or will big-budget epics always dominate? What do you think is the future of game design? #GameDev #IndieGames #Innovation #Games