Obsidian is doubling down on absurd perks in The Outer Worlds 2—like the 'bad knees' flaw, which makes your character move faster but alerts every enemy nearby with a horrifying knee-pop sound. Would you risk stealth for speed and a laugh, or is this just trolling players? Are these kinds of trade-offs genius game design or just chaos for chaos’ sake? Let’s debate: do wild flaws make RPGs better or break immersion? #OuterWorlds2 #GameDesign #RPG #Games